Find the spy. Keep the location off the table.
The game is a battle of wits between the locals and the spy.
Most players are locals. Each local knows the secret location and works with the table to find the spy. Ask questions a local would know, without handing the place to the spy.
One player is the spy and does not know the location. Blend in, listen, and give answers that could fit more than one place. The goal is to guess the location without getting caught.
Each player gets a role. Locals learn the location. The spy only learns that they are the spy. The clock starts.
Take turns asking about the location. Be specific enough to catch the spy, and vague enough not to name the place.
Anytime during the clock, the table can agree on who the spy is and end the round.
If the spy is still hidden when time expires, they get one guess at the location. A correct guess wins it for the spy.
Quick Start
Everyone joins on their own phone or laptop. Every local receives the secret location (e.g. Airport, Submarine, Casino) and a role, while one player is secretly named the Spy.
Players ask each other clever questions about the venue without giving the exact name away. Locals probe for suspicious answers, while the Spy bluffs and blends in.
At any point before time runs out, the table can call for a vote to accuse the Spy. If accused correctly, the locals win. If time expires, the Spy gets one final guess at the location to steal the win.
Start a free room in 10 seconds. Share a room code with friends — no app download or registration needed.